And then you reach the point where you realize that all the classes are bad at their core. Parts of it feel good, until a certain level, because it feels like there's more to learn. You knock D2 but you played it for ten years. You gotta pick them all up and you have no idea how good they are until inspecting the item… And of course runes too since their name is there.īut now picking up loot in D4 is like picking up every god damn blue jewel in D2 in hope of a 15/40. Where as in D2, once you knew what most unique/set items used what bases, you could know if something was valuable just when it dropped on the ground. Gold is very valuable -> pick up every item to at worst sellĮvery ancestral rare has the potential to be BIS -> I need to check nearly every item in my inventory before selling Not only does this contribute to the problem of designing chase uniques, but it’s also a huge issue for just trying to simply enjoy a chill play session. “Rare” is also a misnomer I pick up 20 of them and sell them all every dungeon run. They shouldn’t be able to roll max # of affixes with 100% power range imo. Rares/legendaries roll the full range on affixes, so that means for a unique to be worth my time it must either have decent affixes + a good unique aspect, or it must have an insanely good unique aspect and the rolls are just OK.Īs I’ve played more I think the decision to have rares just be able to be the strongest items was a poor decision. The fixed affixes of uniques make it difficult for some of them to be used. Uniques need to be more powerful and we need more items we feel we want to chase. (Stash space and level restrictions aside which is real shitty) Affixes are not well balanced - almost all classes care about the exact same affixes because some are just better than others in all cases.Gear quality stops improving at World Tier 4, which means you often stop improving your gear much somewhere around level 75-80.In conjunction with the above, there is no loot filter, which means there is a lot of manual comparisons to figure out which gear to pick up, which to use, etc.they all feel like a way to pad out their itemization. Too many affixes that are kind of pointless - damage to close, damage to distant, damage to crowd controlled, damage to bleeding, etc.Dropping pointless gear - like white or blue items after level 10.It's not that D4 does it horribly, it just doesn't do it all that well. Just because D4 does loot better than D2 doesn't mean it does loot well. If D4 was the only ARPG to have come out since D2 then I could probably see your point. Loot is boring and when you do get something that might be an upgrade, molding it into the item you need it to be is a costly chore. The uniques I get are niche trash for other builds that still don’t seem that good. The last 90 legendary items I’ve gotten have been junk I didn’t need. I never get that feeling that something unambiguously awesome just dropped. Its hard to get hyped about a weapon that has 16 more average damage but you lose 85 strength and 34 all stats in exchange for 10% damage vs close opponents and a chance on lucky hit to execute non-elite enemies that are injured or whatever. so many things that have a chance to proc off of something that has a chance to proc or is only happening for two seconds per fight. He doesn’t need overpower damage or cc damage etc etc etc. My barb needs vulnerability damage and core damage. Then, even if it is high enough item level, the stats have to be right and there are so many potentially irrelevant stats. Everything has to be above a certain item level for it to even have a chance to be an upgrade for me. ![]() Idk I see a lot of people hate on the loot system but I actually dig it. Yeah the level restricting sucks but really it's not that big of deal because it incentives you to farm gear on your alt instead of trade it over. This means everyone can have a top tier character without the need for bots to find high runes and saturate the market. You create a character and can get build defining aspects off for free, and with how the loot is setup you have three major gear changes (Tier 1/2, 3, and then 4) with a lot of little upgrades in-between with min maxing your gear/aspects. I think they solved the problem with Diablo 4s loot system. The problem with this approach is finding a Jah or Ber to build a hammerdin was next to impossible. You chased the same items and some of them you absolutely needed to create a character, like enigma for the famous hammerdin. I played D2 for ten years and it was always the same thing, create a sorceress to farm gear fighting the same content. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |